
- EVE ONLINE SHIP BUILDER MOD
- EVE ONLINE SHIP BUILDER PATCH
This is certainly a lot of utility, but it’s important to note that many exploration ships won’t be able to capitalize on these options.
Scout enemy positions for fleet intelligence. Check for hostiles outside of directional scan range.
Scan down abandoned probes and drones to steal them. Scan down mobile structures to destroy and salvage them. Scan down active ships to “ninja salvage” their loot. Scan down active ships to kill their pilots. As such, you will be hard-pressed to get an expanded launcher on, say, an Astero, without sacrificing a lot of other important slots.īut what will you get if you opt for a combat probe launcher? Basically, you’ll have the option to: To be more specific, an expanded probe launcher requires more than 10x the CPU of a core probe launcher. This may make it sound automatically better than the core version, but combat probe launchers have significantly greater fitting requirements. While core probes can only scan down cosmic signatures, combat probes can scan down signatures, ships, structures, drones, and various deployable items. Your second mandatory high slot item will be a core probe launcher or expanded probe launcher. All the mid-range devices are only marginally better than the basic version, and none are even close to as good as the covops edition, which allows you to warp while invisible. If you don’t have access to covops cloaking yet, you might as well stick to the prototype cloak. They’ll run you 5 or 6 million each, but if they save your cargoload even once, they’ve paid their weight in veldspar. Choosing which one is really friggin’ simple – equip a covert ops cloaking device (requires cloaking level IV) as soon as you can. Depending on which you picked, your options may be limited, but luckily there are really very few things you’d want here anyway.įirst, you will need a cloaking device to ensure your safe-ish passage through the less secure areas of New Eden. Mandatory High SlotsĪll reasonable exploration vessels offer at least two high power module slots, with some options like the Stratios wielding as many as five. EVE ONLINE SHIP BUILDER MOD
As long as you’ve got the ISK and the guts to balance mod cost with survivability, you’ll be on your way to finding and stealing treasures from all across the universe.
Luckily for you, future explorer, that’s a relatively simple task. So, you’ve picked your ship (please tell me it’s not a Nestor) for exploring the galaxy of New Eden – now you’ve got to fit it for the job. Gaijin really should support him in this.Don’t miss out! This is just one chapter of our full EVE Online Exploration guide. This guys mechlab website for MWO is absolutely amazing to say the least. So if the interest is there and maybe even support from gaijin (game-data, specs) i'm happy to create something for this great game.
EVE ONLINE SHIP BUILDER PATCH
I work since 2001 as profesional web-programmer and i'm sure if i get access to gamedata i can create a stats website and with a bit more time a ship builder aswell.Ĭhanges in the gamedate or any other data is common the parser can adapted as-well.įor the MWO mechlab/stats-site i parse xml data and they change stuff every patch :) An automatic approach would be better in my opinion.
The data wiki is great but fairly incomplete (english version, russian is better but i don't speak/read russian). If the data is available in some sort of programmable readable format (xml, csv, json, binary) i can create some sort of website for it. (backend php)īut its really hard to create the source of infos (number of modules, ships.) by hand. I would create this tool using html and javascript (like my other builder).